The advantage of this approach is that all the required information already exists for the devs, and they only need to disable the auto-save after song-completion before booting the player back to the main menu. Have an 'Adventure Mode' for existing savegames, pulling the information directly from the saved data to generate the pre-conditions necessary for each song, while still running each chosen song in a separate, contained instance that doesn't save any outcomes to disk.However, in the long-term, I do think this would be a good QoL feature to have.Įssentially, I see two potential solutions for how this could be implemented: The Trial has a huge number of variations for every romance, for the outcomes of certain songs, for the ways you've spoken to characters, etc.). I can understand why the devs didn't prioritise this, as there are some songs that depend on your previous choices (e.g. I agree that this would be a nice feature.
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